Thursday, August 23, 2012

Where the Wild Things Are: Bloodtooth

Today, we'll be paddling in the shallows of Krasarang Wilds with the sly dragon turtle Bloodtooth. Next week, we'll be checking out the rares of Kun-Lai Summit.

Transcription:
Hey everyone! This is Kalliope. Hope you're ready to get wet today as we trudge through the Krasarang Wilds to track down Bloodtooth.

This little guy is level 87 and the only epic red Pandarian turtle in the game. At first glance, he looks similar to the regular red turtles, but he has spikes and fins on his tail and shell that mark him as epic. These two models correspond to the regular and epic red dragon turtle mounts, though the regular one appears as purple in game until 5.1.

Like other tamed turtles, Bloodtooth gains the ability shell shield, which reduces all incoming damage to him by 50% for 12 seconds - it's basically shell shield wall.

Bloodtooth leaves muddy tracks on his path, which are rather large and contrast well with the light sandy beach. However, many of his tracks appear underwater, and these tracks aren't as easy to spot.

Bloodtooth's path roughly follows the southern coast of the zone, which means he enters the water quite often as he passes between sandbars and islands. Sometimes, he'll even submerge completely, the only one of the new rares to do so. Bloodtooth likes to drop visible tracks and then turn into the water, which can cause even the most attentive hunter to lose the trail.

Here on the beta, Bloodtooth appears to spawn every two to eight hours.

For the most current information on Bloodtooth and other hunter pets, be sure to visit Petopia and the Petopia forums.

From the coast of the Krasarang Wilds, this is Kalliope showing you where the wild things are.

2 comments:

  1. This is awesome! GL! Do you think that setting the water to the lowest graphic setting will help? :) Just a thought and I look forward to hearing how the hunt goes!

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    Replies
    1. Thanks! I actually hadn't tested the water on lower settings to check for visibility on those tracks. It depends on whether the water becomes easier or harder to see through. *hops on beta to check* You're right! If you turn your liquid detail down to fair, the water becomes a lot easier to see through. If you kick it down to low, though, the water gets choppy and it's impossible to see through.

      Thankfully, this isn't one of the camps I'll be doing on live. :) The only ones I'll need to do again are Patrannache and Portent for Kalliope and Hexapos for Kallimon. :D

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