Showing posts with label where the wild things are. Show all posts
Showing posts with label where the wild things are. Show all posts

Tuesday, April 30, 2013

Hatchling Direhorns Followup

As anticipated, the Hatchling Direhorns have been made friendly to players and all previously tamed hatchlings will remain white.


At least those who were worried about their white direhorns changing will be set at ease by this news. :) And hey, at least the babies are even better eye candy now: there are more colors!



Transcription:
Hey guys, quick update from Kalliope on the 5.3 PTR. As expected, the baby direhorns are now marked as friendly to players, so they can no longer be tamed. All existing tamed babies on the PTR turned into white direhorns. This not only confirms that no unintended pets will be making it to live servers, but the existing direhorns tamed from here will be unchanged. Oh well, better luck next time, pet seekers!

Tuesday, April 16, 2013

Where the Wild Things Are: Hatchling Direhorns

If there's one thing some hunters can't get enough of, it's the unintentionally flagged baby pets. Meet the reskinned Hatchling Direhorns from the Isle of Thunder.


The odds of hunters getting to keep the new Hatchling Direhorns are incredibly low, like the other unintentionally tameable baby pets that preceded them. Most likely, the current version of the hatchlings will be grandfathered out and the new baby direhorns will have a new id and be untameable. So don't get your hopes up!

Transcription:
Hey everyone, Kalliope here with a very unlikely to stay, but still adorable tame from the PTR.
Yes, we're back on the Isle of Thunder at the Zandalari-controlled pen of rotating dinosaurs. On some days, there are baby raptors who are friendly to players and on others, there are tameable white dire horns. On the 5.3 PTR, these dire horns have been changed to blue babies. As of right now, they are still tameable, though it is highly unlikely that they'll remain that way. While there's a chance that white dire horns tamed now will morph into the babies after patch 5.3 hits, there's no guarantee that the babies won't get a new id number prior to the patch going live. Still, if you've got the stable space and you're a gambler, you can try.

For the latest news on the baby dire horns and other hunter pets, be sure to visit Petopia and the Petopia forums. Back on the Isle of Thunder, this is Kalliope, showing you where the wild things are.

Wednesday, April 3, 2013

Where the Wild Things Are: Portent in Patch 5.3

Today's update includes some minor plot spoilers for patch 5.3 and this post contains a NSFW image at the bottom, so consider yourself doubly warned!

Suffice to say that certain events directly impact Portent (previously) and he has compensated for them.


Transcription:
Hi guys, Kalliope here with a quick update from the patch 5.3 PTR regarding our good buddy Portent. This involves minor plot spoilers for the patch, so you've been warned.

Warchief Garrosh has mutilated a sizable section of the Vale, right in the middle of Portent's path. Instead of the softly rolling yellow hills that Portent walked over before, there is now a steep drop to the dirt of the new mining quarry below.

But Portent does not care that there is now a quarry filled with goblins in his way. Oh no, he walks where he pleases, be it straight down a rocky cliff face or back up said rocky cliff face, underneath buildings or over dangerous drilling equipment.

Portent does not care what some "warchief" or "safety experts" say. In fact, he has changed his path to deliberately walk over these things. Portent goes where he wants and he does not care what you think.

He leaves his paw prints where he pleases and does not care that they are harder to see. This is HIS Vale and we're all just unwelcome guests in it.

I'll be watching to see if he decides to start piloting shredders in a future build. If he does, you'll hear it first here and on the Petopia forums.
The TLDR version:

Tuesday, January 15, 2013

Where the Wild Things Are: A Preview of the 5.2 Pets

Patch 5.2 brings exciting new tames on three different fronts: the Isle of Giants, the Isle of the Thunder King, and three different spots in Pandaria. This video gives a taste of things to come in upcoming videos, from the new dire horn family to the three spirit porcupines. Stay tuned!


Transcription:
Hey everyone! This is Kalliope, here to give you a sneak peek at what's coming in patch 5.2.

There are two new islands, the Isle of Giants and the Isle of the Thunder King. Both are chock-full of dinosaurs, including the brand new dire horn family, several never-before-seen devilsaur skins, and the skin of a familiar little raptor friend. Oh, and if dinosaurs aren't your thing, there are a couple of shiny dragon turtles too. And that's just the beginning: there are also our first spirit beasts of the expansion - three of them! - each with their own challenging taming mechanic.

That's a whole lot to take in at once, so I'll be breaking everything down into several videos so you too will know where the wild things are. See you soon!

Tuesday, January 8, 2013

Where the Wild Things Are: Anthriss

The first challenge tame of the Molten Front is Anthriss, the gorgeous yellow lava spider. We won't have to travel far to visit one of her brothers next week.


Transcription:
Hey everyone! This is Kalliope, here in the Molten Front to introduce you to one of the rare challenge tame lava spiders - the electric yellow beauty, Anthriss.

Anthriss sits at the bottom of a ramp in the middle of the Molten Front, which makes her easy to spot - when she's there, that is. Anthriss has one of the simplest taming mechanics of all the challenge tames from patch 4.2, which makes seeing her spawned in the first place the real challenge.

Anthriss is level 85 in the wild and acts as a normal spider once tamed. The spider family ability is web, a five second root that can be cast from 30 yards away. This is especially appropriate for Anthriss, as she's the only one of the rare Molten Front spiders who actually webs players in the wild.

Her taming mechanic is simple: she fires searing webs at her victims, which places a  powerful damage over time effect on her target. The damage can be nullified by submerging in a nearby lava pool, which does considerably less damage. Don't use the pool directly in front of her; it's not deep enough to swim in.

At level 90, hunters don't even have to use the lava to tame her, especially if they have the glyph of tame beast, which reduces the cast time to six seconds. Still, it's not wise to underestimate Anthriss. If you don't outlevel her, she still stands a good chance of killing you in a straight tame.

Like her brothers, Anthriss spawns every six to 18 hours.

For the most current information on Anthriss and other hunter pets, be sure to visit Petopia and the Petopia forums.

From the lava pools of the Molten Front, this is Kalliope showing you where the wild things are.

Tuesday, January 1, 2013

Where the Wild Things Are: Ankha and Magria

We continue our journey toward the Molten Front this week with a visit to Ankha and Magria, the spectral tigers of Mount Hyjal. That wraps up the rares of Mount Hyjal that were released in patch 4.2. Next week, we'll enter the Molten Front, where the other seven challenge tames reside.


Transcription:
Hey everyone! Kalliope here in the Regrowth of Mount Hyjal, here to introduce you to the spirit beasts known as Ankha and Magria.

These two spectral kitties trade places with each other, sharing the same path, level, and special challenging taming mechanic. They are identical in every way except for their color: Ankha is white and Magria is blue.

Both cats are level 85 and have the three spirit beast pet abilities once tamed. Spirit beast blessing is a mastery raid buff that scales with the hunter's level, maxing out at 3000 at level 90. Their exotic ability is spirit mend, a targetable heal over time which scales with the hunter's ranged attack power. Their bonus ability, spirit walk, allows the beast to enter stealth mode with a 50% movement speed penalty, but grants a 20% damage bonus to her first attack from stealth.

If you haven't freed the four ancients in Mount Hyjal yet, then you won't even see the Regrowth on the map. It only replaces the Flamewake after you've completed the quest Aessina's Miracle - and even then, the cats won't be visible until you complete Through the Gates of Hell.

Like their neighbor Ban'thalos and most other spirit beasts, Ankha and Magria are neutral and won't attack until provoked - except for the occasional defenseless critter.

The challenge to taming them is surviving their damage buff, which increases power in relation to the target's armor. If you're wearing even one piece of gear that has armor on it, you'll die before the tame completes, even at level 90.

The solution is simple - remove all your gear that has armor on it. I opt to wear pieces with no armor for style points. You can still wield your weapon, which helps for positioning the cats away from the aggressive mobs moving around the area.

It's a coin flip to see whether it's Ankha or Magria who spawns - there's no pattern. One cat or the other will spawn around every 8 to 12 hours.

For the most current information on Ankha, Magria, and other hunter pets, be sure to visit Petopia and the Petopia forums.

Dodging fireballs in Mount Hyjal, this is Kalliope showing you where the wild things are.

Tuesday, December 18, 2012

Where the Wild Things Are: Ban'thalos

Our journey back through the Molten Front starts above the Sanctuary of Malorne with Ban'thalos, the loyal green spirit owl. We'll also be taking a quick detour to Darnassus to visit his fellow spirit owl, Dori'thur, as well as taking a look at their origins. Next week, we'll be moving a bit to the northeast to visit the Regrowth.


Transcription:
Hey everyone! I'm here above the Sanctuary of Malorne in Mount Hyjal, hanging out with the shiny green spirit owl Ban'thalos.

This level 85 spirit beast is often the first challenge tame that players encounter upon properly phasing into the zone's daily quest hub. Since he's exotic, hunters need to spec as beast mastery to tame him.

Ban'thalos has the same three tamed abilities as other spirit beast pets. The first, spirit beast blessing, is a mastery raid buff that scales with the hunter's level, maxing out at 3000 at level 90. The second, spirit mend, is a targetable heal over time which scales with the hunter's ranged attack power. The third ability is spirit walk, which allows the beast to enter stealth mode with a 50% movement speed penalty, but grants a 20% damage bonus to his first attack from stealth.

Ban'thalos was the first flying spirit beast introduced to the game and at the time of this recording, is still the only tamable one. Dori'thur, Tyrande Whisperwind's companion, looks exactly like Ban'thalos, but is not flagged as a beast.

Both come from the line of green scout owls introduced in Warcraft III. According to Noah, the developer who came up with the challenge tames, the spirit owls are named for families that had huntresses who fought in the Third War. This is why Dori'thur belongs to a Whisperwind. Ban'thalos means Nightwing, but as the huntresses of that family are gone, he roams freely without a home. As the spirit owls are drawn to places of druidic magic, Ban'thalos flies in a circle high above the Sanctuary of Malorne.

Since he spawns so high up, the trick to taming him is getting him to a safe taming location without you dying or him evading and resetting.

The safest method involves perching on top of an incredibly thin treetop, then pulling Ban'thalos down to it. A freeze trap will protect you from his Harsh Moonlight ability and at the right height, you won't even take any falling damage. The hardest part is actually landing on top of the tree.

The other method is a lot riskier. It involves pulling Ban'thalos and disengaging before hitting the ground. There are lots of ways to die attempting this method, but it can work if you are having trouble with the tree. The engineering cloak enchant or other slow fall effects can help, but the tame can be executed without one.

Ban'thalos spawns around every 8 to 12 hours.

For the most current information on Ban'thalos and other hunter pets, be sure to visit Petopia and the Petopia forums.

From the skies of Mount Hyjal, this is Kalliope showing you where the wild things are.

Tuesday, December 11, 2012

Where the Wild Things Are: An Overview of the 4.2 Challenge Tames

In the first KPoP flashback series, we'll be visiting the Molten Front and all ten of the challenge tames introduced in patch 4.2.


Transcription:
Hey everyone! This is Kalliope, here to give you a quick look back at the ten challenge tames of patch 4.2.

On June 28th, 2011, a daily quest hub was added to Mount Hyjal, connecting into a larger quest hub in the Molten Front. Hunters had the added bonus of being able to tame 10 new beast rares - three spirit beasts, five lava spiders, one cat, and one crab. Between them, there are eight unique taming challenges. Each challenge pushes hunters to figure out the mechanics for each tame, then successfully execute them.

The challenges test different hunter skills, but they all have two things in common: their level - 85 - and their deadly nature. Though the tames can now be overleveled and are therefore a lot safer for the hunter, a few of them will still one-shot the unprepared, while others will require an even lighter touch than before to keep the beast alive.

I'll be showing you all the beasts and their taming mechanics in subsequent videos, each with helpful tips and tricks to taming them.

For even more in-depth information on the Molten Front rares and other hunter pets, be sure to visit Petopia and the Petopia forums.

From the front lines of the Molten Front, this is Kalliope, inviting you to stick around and see where the wild things are.

Saturday, December 8, 2012

200k views!

With the discovery of the amber parasites, the KPoP YouTube channel passed 200k views! I'm just in awe of how many hunters there are out there who are interested in these discoveries.

Coming up soon, I'll be delving into the first KPoP flashback series. I've been looking forward to spotlighting these particular rares for a long time, since they're the reason I started doing this sort of reporting in the first place.

Thursday, October 25, 2012

Where the Wild Things Are: The 100+ Rares of Azeroth (Patch 5.1)

Bombyx isn't the only rare showing up with patch 5.1. Over 100 rares have turned up in various Azeroth zones, bringing with them their sparkling personalities, several new skins, and a couple of gameplay changes for leveling hunters.

The list of families dropping in level thus far:
- Beetle (34 -> 22)
- Fox (13 -> 9 {for all hunters})
- Nether Ray (60 -> 46)
- Shale Spider (83 -> 29 {69 exotic})
- Sporebat (60 -> 44)
- Warp Stalker (54 -> 47)
Transcription:
Hey everyone! I'm here on the public test realm for patch 5.1, where Azeroth is overflowing with new tameable beasts. There are well over one hundred new rares of various levels for hunters to tame and more are being discovered every build.

Though most of the new beasts have previously existing skins, some of them still break new ground. Low level shale spiders will give hunters access to the stat bonus buff at level 69 rather than having to wait until Deepholm.

Other beasts provide an alternative option to previously unique skins, allowing hunters an extra opportunity to obtain the look they want in these days of cross-realm zones and heightened competition. A few of them bring unique looks outside of instances, making them easier to obtain alone.

A good portion of the new additions sport completely new or previously unreleased skins, something that may appeal to hunters of any level.

Regardless of appearance, the new rares bring a unique flavor to their part of the zone, giving players something new and exciting to discover when they're least expecting it.

Many of them have a quirky sense of humor. Several others are incredibly sleepy. A few just like to run around wildly, while others stand with a purpose. And a small handful are just plain scary.

Whether you're a hunter or just leveling through Azeroth, these new rare beasts are going to change the face of the landscape for the better.

For more information on the new Azerothian rares and other hunter pets, be sure to visit Petopia and the Petopia forums.

From all over Azeroth, this is Kalliope, showing you where the wild things are.

Friday, October 19, 2012

Where the Wild Things Are: Bombyx

Patch 5.1 brings the 10th rare Pandarian beast, the purple silkworm Bombyx, and with him, an entirely new set of tracking challenges and a new silkworm burrow animation (tiny burrowing feets, at last!).

As a bonus, he even has his own vocalizations, which are deeper than your average silkworm's.

Transcription:
Hey everyone! Kalliope coming to you from the depths of the Krasarang Wilds with the charming but eccentric silkworm Bombyx.

Bombyx is level 90 and uses the last of the silkworm colors, a deep, rich purple. As an exotic pet, taming him requires speccing as beast mastery.

His two tamed abilites are the same as other worm pets. The first, acid spit, causes his target to take 4% more physical damage. The other, burrow attack, does a channeled area of effect for eight seconds. As of patch 5.1, silkworms have a new animation for burrow attack, which shows just how these unlikely tunnelers are able to dig with their tiny feet.

Bombyx takes the rules established by the first nine Pandarian rare beasts and kicks them up to the next level. Though you still need to know the basics, almost every tracking method covered in my earlier video doesn't apply to this guy - he's in a class of his own.

His pathing is extremely erratic. Bombyx twists and turns as he walks, often doubling and tripling back over the same ground, sometimes with small differences. He makes sharp turns without leaving any tracks or indication that he's done so. Worst of all, Bombyx will randomly stop walking and sit still for varying amounts of time, making flaring him more difficult than any other rare to date.

Bombyx's tracks are also misleading, since they aren't footprints. His "tracks" are actually heavily-chewed silkweed, a smaller version of the regular silkweed plant. On top of not showing which way he's going, the tiny silkweed tracks are difficult to see on the jungle floor - even with ground clutter turned down - especially between the actual silkweed herbs. The tiny flowers can appear alone or in varying size clumps, depending on how Bombyx decides to move at any given time. They can also be found underwater or in rare cases, on the surface of it.

On top of everything else, Bombyx spends the majority of his time passing through aggressive mobs. The good news is that they're only level 86, which reduces them to mere annoyances.

Thankfully, Bombyx restricts himself to a relatively compact area between Dawnchaser Retreat and the Temple of the Red Crane. But with his unpredictable movements, it's difficult to pin him down more closely than that.

Bombyx's spawn timer appears to be around one to two hours, like all other Pandarian rares - though as always, this could change in the future.

For the most current information on Bombyx and other hunter pets, be sure to visit Petopia and the Petopia forums.

From the jungle of Krasarang, this is Kalliope, showing you where the wild things are.

Wednesday, October 17, 2012

Where the Wild Things Are: Arcane Wyrms

Patch 5.1 adds a new subset to the serpent family - arcane wyrms. They come in four tameable colors. (The red is now available on a rare wyrm in Silithus, as noted here.)


Transcription:
Hey everyone! Kalliope here on the public test realm for patch 5.1 with the newest addition to the non-exotic serpent family: arcane wyrms.

Arcane wyrms hail from Northrend and are just like any other serpent pets, except they fly rather than slither. This makes the arcane wyrms the first subset of a family to use a different mode of movement.

At the time of this recording, three colors of tameable arcane wyrms have been discovered on the PTR.

The white skin appears on the Spirits of the North high above the Nexus in Borean Tundra. These wyrms are tricky to tame, since they are non-aggressive, fly extremely high up, and are only level 70. High level hunters are in danger of killing the wyrms and low level hunters are at risk of dying to the level 80 elite dragons. So far, only the lower-flying wyrm has been able to be tamed, since you can dismount below it, shoot it with a non-damaging shot, and survive the fall damage without losing aggro.

The purple Arcane Serpents flying below the Spirits are much easier to reach. These level 71 or 72 wyrms circle the lower part of the Nexus and can be easily reached from the ground.

The Arcane Wyrms in Dragonblight reside south of Stars' Rest. These level 71 or 72 wyrms have changed color from purple to blue in 5.1, giving hunters a previously unseen color option.

A fourth color has been found, but remains unavailable. The Crazed Mana-Wyrms inside the Nexus instance have changed from white to red, but still cannot be interacted with, leaving this skin out of hunters' reach....for now.

For the most current information on the arcane wyrms and other hunter pets, be sure to visit Petopia and the Petopia forums.

From the great snowy north, this is Kalliope, showing you where the wild things are.

Tuesday, October 16, 2012

100k views!

My YouTube channel passed the 100,000 view mark last night! That's a lot of hunters who have been helped. It's quite gratifying!

I've been having trouble accessing the PTR for patch 5.1, but rest assured, that video of new exciting tames is coming in the very near future. :)

Monday, September 10, 2012

Where the Wild Things Are: Portent

Today, we visit the Vale of Eternal Blossoms and the color-changing quilen Portent, thusly concluding our journey through Pandaria and its beast rares.....for now. Patch 5.1 hangs on the horizon, and with it will come our missing silkworm rare and first spirit beasts of the expansion. The Where the Wild Things Are series will continue, showcasing beasts from the rest of Azeroth. Stay tuned!


 Transcription:
Hey everyone, Kalliope reporting in from the Vale of Eternal Blossoms with the speedwalking stone quilen Portent.

Portent is level 90 and as a quilen, he's an exotic pet, which means you must be specced as beast mastery to tame him.

Portent gains two abilities once tamed. His family ability is fearless roar, which gives a raidwide 5% crit buff. His exotic ability, eternal guardian, is an instant cast battle res with a 10 minute cooldown that is NOT affected by longevity.

Portent is the Madexx of Pandaria, as he can spawn in any of the four adorned stone skins: red, green, blue, and purple. He won't switch between them, so what you tame is what you get.

Portent leaves dusty tracks behind him, which are pretty large and show up well from a distance. This is helpful, since Portent covers most of the Vale on his lengthy path. However, if you haven't quested through the zone, he'll phase out around the middle of the map and you won't be able to see him or his tracks in the west.

Between the phasing, random color spawn, and easy to spot tracks, Portent is likely to be one of the more difficult rares to track down, especially in the color you want, so bring all the patience you can muster for this hunt.

Portent currently spawns every two to eight hours here on the beta.

For the most current information on Portent and other hunter pets, be sure to visit Petopia and the Petopia forums.

From the Vale of Eternal Blossoms, this is Kalliope showing you where the wild things are.

Thursday, September 6, 2012

Where the Wild Things Are: Hexapos

We'll be sneaking into the Dread Wastes to catch a glimpse of the stunning sporewalker Hexapos, which will leave our journey in the Vale of Eternal Blossoms next week.

Transcription:
Hey everyone, Kalliope here in the Dread Wastes with the elusive, yet strikingly handsome Hexapos.

He's a level 90 water strider, which means he's an exotic pet - you'll have to spec as beast mastery to tame him.

As a water strider, he'll have two unique abilities once tamed. The first, still water, provides a 10% spellpower and 5% crit raid buff. The second, surface trot, grants a 10 minute waterwalking buff to both him and his hunter.

Hexapos is now the only white sporewalker in the game, since both Marticar and Boglash back in Zangarmarsh were changed to the green skin.

Hexapos's trail goes almost entirely around the perimeter of the Dread Wastes. Along the way, he cuts through several aggressive packs of mobs, as well as passing by a number of level 90 elites. Needless to say, tracking him from the air is a lot safer than on the ground, so if you haven't learned how to fly in Pandaria yet, be very careful when tracking him and make liberal use of camouflage.

When Hexapos walks, he leaves mysterious tracks, which are rather large and generally easy to spot, at least when they're not half-buried in the ground. And, since many of them will be, be prepared to keep your eyes peeled.

His spawn timer appears to be around two to eight hours here on the beta.

For the most current information on Hexapos and other hunter pets, be sure to visit Petopia and the Petopia forums.

From deep in the Dread Wastes, this is Kalliope showing you where the wild things are.
I've also included a bonus tribute video to Marticar's old white color.

Transcription:
For those of us who remember Marticar from the Burning Crusade expansion, I wanted to pay tribute to this gorgeous face-eating monster. Marticar used to be an elite rare, which made him a three-man fight at best, and imprinted my memory and others' with his striking white countenance. Hopefully, at some time in the future, Marticar will once again wear a skin that makes him stand out from the pack - the former terror of Zangarmarsh deserves it.

Monday, September 3, 2012

Where the Wild Things Are: Rockhide the Immovable

Today we take a quick peek at the scourge of the Townlong Steppes, Rockhide the Immovable. We'll be headed south to the Dread Wastes later in the week.

Transcription:
Hey everyone, this is Kalliope coming to you from the Townlong Steppes, where I'm currently tracking the hot pink basilisk Rockhide the Immovable.

Rockhide is level 89 and boasts one of the 24 stunning new basilisk skins that are being introduced in the Pandaria expansion.

Once tamed, he'll have the ability petrifying gaze, which turns an enemy to stone, making them invulnerable to both damage and healing for three seconds. It's basically a light copy of the druid spell banish.

Not only does Rockhide have a unique skin, but at this stage of development, he's the only basilisk in the game with the bright purple base.

Rockhide takes a twisting and turning route through the main section of the zone, passing through battlefields and large packs of aggressive mobs, including some level 90 elites. Even at max level, it's probably not a good idea to tame him in those areas, so keep your distance in those sections, especially if you can't fly yet.

As he travels, Rockhide makes worn tracks, which are fairly large and stand out from most of the terrain. Unfortunately, most of these tracks are partially buried in the ground, which makes them much more difficult to see. Rockhide also ups the ante by dropping a track and immediately turning sharply. This can make it quite easy to lose his trail.

Rockhide's spawn timer clocks in between two and eight hours.

For the most current information on Rockhide and other hunter pets, be sure to visit Petopia and the Petopia forums.

From the Townlong Steppes, this is Kalliope showing you where the wild things are.

Thursday, August 30, 2012

Where the Wild Things Are: Stompy

Today, we scale the peaks of Kun-Lai Summit to catch a glimpse of the skillful climbing goat Stompy. Coming up next is a trip to Townlong Steppes.

Transcription:
Hey everyone! This is Kalliope checking in from the snowy mountains of Kun-Lai Summit with the agile rare goat Stompy.

This handsome fellow is level 88 and is the only goat in the game to wear the blue skin. Once tamed, Stompy will gain the trample ability, which slows the casting speed of any enemy in his melee range - 50% against mobs and 25% against other players.

When he moves, Stompy drops heavy tracks, which are rather large and quite easy to spot against the snow, even when partially buried. This combination makes Stompy one of the simplest new rares to track down, but don't get lulled into a false sense of security - Stompy turns around and doubles back more often than any of the other rares.

Stompy has a relatively compact path in the mountains of Kun-Lai, never coming close to Bristlespine's trail. He especially favors the summit of Mount Neverest, as he takes the time to climb it each time he passes through. However, he takes two slightly different paths up and down the peak, depending on which part of his path he's on, so watch out for him to do some impromptu rock climbing.

Stompy walks through a few aggressive mobs - including some elite yetis - and one incredibly snowy area near the base of Mount Neverest, but for the most part, the terrain is clear for taming.

His spawn timer appears to be around two to eight hours here on the beta.

For the most current information on Stompy and other hunter pets, be sure to visit Petopia and the Petopia forums.

From the peak of Mount Neverest, this is Kalliope showing you where the wild things are.

Monday, August 27, 2012

Where the Wild Things Are: Bristlespine

Welcome to Kun-Lai Summit, home to the fearsome porcupine Bristlespine. Later in the week, we'll check in with his neighbor Stompy.

Transcription:
Hey everyone! Kalliope coming to you from the warm yellow fields of Kun-Lai Summit where I'm keeping an eye on the trickster porcupine Bristlespine.

This sneaky little guy is level 88 and is the only porcupine in the game to use the dark blue skin.

Like all other tamed porcupines, Bristlespine gains two abilities as a hunter pet. The first is paralyzing quill, which enables him to incapacitate enemies in melee range for two seconds. The other is rest, a fun little non-combat ability that lets him take a nap.

Bristlespine leaves puzzling tracks when he moves. They are fairly large in addition to being green, which makes them stand out from the ground, at least when they're not buried in it.

However, Bristlespine doesn't make tracking him easy - he repeatedly cuts through numerous aggressive mobs and makes a habit of dropping a track, then turning sharply in another direction.

Bristlespine sticks to the southern part of the zone, never entering the snow-covered mountains where Stompy resides. He generally avoids the roads, except to cut across them.

There are very few truly safe areas to tame him along his path, so when taming at level, be especially aware of your surroundings.

Bristlespine's spawn timer on the beta is around two to eight hours.

For the most current information on Bristlespine and other hunter pets, be sure to visit Petopia and the Petopia forums.

From the south side of Kun-Lai, this is Kalliope showing you where the wild things are.

Thursday, August 23, 2012

Where the Wild Things Are: Bloodtooth

Today, we'll be paddling in the shallows of Krasarang Wilds with the sly dragon turtle Bloodtooth. Next week, we'll be checking out the rares of Kun-Lai Summit.

Transcription:
Hey everyone! This is Kalliope. Hope you're ready to get wet today as we trudge through the Krasarang Wilds to track down Bloodtooth.

This little guy is level 87 and the only epic red Pandarian turtle in the game. At first glance, he looks similar to the regular red turtles, but he has spikes and fins on his tail and shell that mark him as epic. These two models correspond to the regular and epic red dragon turtle mounts, though the regular one appears as purple in game until 5.1.

Like other tamed turtles, Bloodtooth gains the ability shell shield, which reduces all incoming damage to him by 50% for 12 seconds - it's basically shell shield wall.

Bloodtooth leaves muddy tracks on his path, which are rather large and contrast well with the light sandy beach. However, many of his tracks appear underwater, and these tracks aren't as easy to spot.

Bloodtooth's path roughly follows the southern coast of the zone, which means he enters the water quite often as he passes between sandbars and islands. Sometimes, he'll even submerge completely, the only one of the new rares to do so. Bloodtooth likes to drop visible tracks and then turn into the water, which can cause even the most attentive hunter to lose the trail.

Here on the beta, Bloodtooth appears to spawn every two to eight hours.

For the most current information on Bloodtooth and other hunter pets, be sure to visit Petopia and the Petopia forums.

From the coast of the Krasarang Wilds, this is Kalliope showing you where the wild things are.

Monday, August 20, 2012

Where the Wild Things Are: Patrannache

As promised, today we take a closer look at Patrannache, the incredibly difficult to locate bright pink crane. Next up on the list: the Krasarang Wilds.

Curious about where I picked up that pronunciation of his name? It goes back to Mazzranache's Native American-influenced roots.

Transcription:
Hey everyone! Welcome to the Valley of the Four Winds, where I'm taking a stroll with the clever crane Patrannache.

This long-legged bird is level 86 and the only pink crane in all of Pandaria.

Once tracked down and tamed, Patrannache will gain two abilities. The first, lullaby, works like a mini-wyvern sting and puts an enemy to sleep for four seconds. The second is trick, a fun little non-combat ability that makes him hop.

Patrannache might seem familiar to many WoW veterans - his name and presence in a large grassy zone are a tribute to Mazzranache, the rare pink tallstrider in Mulgore who was the only one of his kind until the Cataclysm.

Patrannache has the longest path of any of the Pandarian rares, covering most of the western and central valley. It takes him about three hours for a full tour of his path - that's one and a half hours one way.

Patrannache's barely-visible tracks are aptly named, as they are incredibly hard to spot, especially when partly buried in the ground. To make matters worse, hunters who have followed him around the entire zone have reported that he does not drop tracks at all in some sections.

Patrannache also passes through areas with large packs of aggressive mobs, which makes taming in them highly difficult, especially at level.

All of these factors make Patrannache the most difficult of the new rares to find and tame.

When he's not ambling from one end of the valley to the other, Patrannache spawns around every two to eight hours.

For the most current information on Patrannache and other hunter pets, be sure to visit Petopia and the Petopia forums.

From the grassy plains in the Valley of the Four Winds, this is Kalliope showing you where the wild things are.